SAMR Model
What is SAMR model?
The SAMR model is a framework that categorizes four different levels of technology integration in education. It was developed by Dr. Ruben Puentedura to help educators think about the role of technology in teaching and learning and to guide the effective integration of technology into the classroom. SAMR stands for Substitution, Augmentation, Modification, and Redefinition.
Here’s a breakdown of each level:
1. **Substitution (S)**:
- Technology acts as a direct substitute for traditional tools, with no functional change.
- Example: Using a word processor to type an essay instead of handwriting it. The task remains the same, but the tool has changed.
2. **Augmentation (A)**:
- Technology acts as a direct substitute, but with functional improvements.
- Example: Using a word processor with spell check and grammar check features to type an essay. The task is fundamentally the same, but the technology enhances it by making it easier to correct mistakes.
3. **Modification (M)**:
- Technology allows for significant task redesign.
- Example: Students collaborate on a shared Google Doc to write and peer-edit their essays in real-time, allowing for immediate feedback and collaborative learning. The task of writing an essay is modified through the use of collaborative technology.
4. **Redefinition (R)**:
- Technology allows for the creation of new tasks that were previously inconceivable.
- Example: Students create a multimedia project that includes text, video, and interactive elements, and share it on a global platform where they can receive feedback from a global audience. This task goes beyond traditional essay writing to leverage the full capabilities of digital technology.
The SAMR model can help educators assess and reflect on their use of technology in the classroom. By moving up the levels of SAMR, educators can potentially transform learning experiences and improve educational outcomes by using technology in more meaningful and innovative ways.
It's worth noting that the SAMR model is not a linear progression but rather a way to think about how technology is being used and its impact on learning. Effective technology integration doesn't always mean reaching the redefinition stage; sometimes, substitution or augmentation can be appropriate and beneficial, depending on the learning goals and context.
Lesson planning
name ; kuenzang choden
Class;4
Topic; addition
Teaching learning materials; powerpoint, kahoot, marker and board
Previous knowledge; students are expected to have a little knowledge about what addition is as they are already in class 4
Learning objectives;
Students should be able to solve word problems involving addition after the explanation.
Students will be able to apply different strategies after the discussion.
Students will be able to explain their reasoning and problem solving approach
Lesson introduction
With the help of a powerpoint presentation, begin with a quick review of additional concepts. explain what addition is and how it is done. https://docs.google.com/presentation/d/1mqY2SFGFy_T6gKY2NemnOjgBY-z3XpIi/edit?usp=drive_link&ouid=101340918617229915334&rtpof=true&sd=true
Problem solving introduction
Introduce the concept of using problem solving strategies for addition
Lesson development
Problem solving activity, Present world problems , Group work , Solving and explaining , Group presentations
Lesson closure
To check their understanding, let them do an online quiz as an exit ticket.
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